
Animations are used on images and other visual elements to make transitions and motion feel smoother. In practice, you will usually define a small set of reusable animations and use them across backgrounds, characters, and other visuals.
There are 2 main animation modes:
Update animations are applied to a single visual. They assume the visual is already on screen and will remain on screen after the animation finishes.
This is useful for effects such as:
Update animations use tween effects.
Transition animations are used when one visual is replaced by another. They can animate the outgoing visual, the incoming visual, or both.
This is useful for effects such as:
Transition animations can use:
Tween effects change properties over time using keyframes. They can be used in both update animations and transition animations.
Each tween is made up of one or more animated properties. Each property can have:
If no initial value is provided, the current value of the element is used. This makes it easier to create reusable animations.
Each keyframe has:
Values can be absolute or relative.
The main properties you can animate are:
Mask effects are used in transition animations. They reveal or hide an image based on a mask image instead of only moving or fading it.
The most important input is the mask image itself. You can also control values such as duration and smoothness.
The animation editor is where you define and preview animation behavior.
You can: